Interested in working at Fake? Please see current openings.

We also accept general applications. Please always include CV, link to your showreel and a description of your experience and current employment situation.

Applications to:

Have a question? Contact:

Software / Development
Juha Ruistola, CTO
+358 40 589 3919

Artist positions
Saku Partamies, Producer
+358 45 643 4568 


We are looking for new members to strengthen our development team working on a scalable virtual collaboration platform. Our product enables global real-time collaboration in an interactive virtual space, and takes full advantage of the latest AR/VR technologies, all the while including the great majority of smart devices already out there in the world. We are building a seamless experience where the virtual space is the centerpiece, hosted safely and securely in the data centres of the world’s most reliable cloud service providers, and the user is empowered to the full capability of the hardware available to them.

We offer competitive salaries and great flexibility to shape your specific role to suit your strengths and preferences. Also, there’s free lunch freshly made in-house every day!

We have currently several open positions for a variety of roles:

System Administrator

We are looking for a highly skilled IT specialist to manage our infrastructure. You will maintain all hardware and software used in the company so that the studio can operate efficiently every day. This includes keeping network, file servers, license servers, user access control and all related operations in order. You are comfortable with Windows, MacOS and Linux system administration, storage and backup systems management, Virtualization (VMware vSphere), network infrastructure setup and maintenance (HP, Cisco, Ubiquiti), software licensing, studio pipeline administration (SideFX Houdini, Unity, Nuke, Adobe Creative Suite), Gitlab administration, System monitoring.

Real-time 3D Artist, Environment Artist

We are looking for realtime / game development 3D artists with varying degrees of experience. As a senior artist you have a strong background in realtime rendering and a healthy discipline to managing shaders and materials. You will work on shader and material optimization and you are able to produce variations for multiple platforms — AR/VR, mobile, desktop. Your primary tools are Unity and Substance Painter / Designer. Experience with ZBrush and/or Houdini are considered a plus.

SW QA Engineers

We are looking for software quality assurance experts to participate in the testing efforts and to contribute to the continuous improvement our testing process. We place a heavy emphasis on test automation but we also need to maintain a streamlined process for manual use case testing. Your responsibilities will depend on your specific skills and experience but most of the daily activities will involve designing, reviewing and executing manual test cases or C# test scripts, documenting test outcomes and reporting bugs in Gitlab.

SW Engineer, AR & VR Developer

We are looking for all kinds of SW development know-how to join in the development of our product. If you are an expert in XR development, telecomms/networking, spatial audio, VoIP, audio/video codecs, machine learning, procedural animation, game development, call us, we are looking to fill multiple positions. Your tools of the trade will include but not be limited to C#, Unity, Gitlab. Your work may be more on the back end, computing components and services, or in various AR, VR or mobile client apps.

Web Developer

We are looking for web developers to work on the web app and API side of our product. You will be developing the user-facing front ends of our web app and you participate in defining and implementing the APIs which connect our native applications with the cloud back end. Your main tools are React and GraphQL. Knowledge of Amazon and Google cloud technologies are a definite plus.

Cloud Architect

We are looking for an expert in cloud technology solutions to further develop the back end of our product, which is implemented mostly using serverless AWS patterns and components. You take ownership of our current implementation and participate in defining the back-end infrastructure roadmap. You participate in implementing the various components and in configuring off-the-shelf cloud computing services. You should be comfortable with our components of choice, mainly AWS, Kubernetes, and GraphQL.

DevOps Engineer

We are now looking for a new team member to take ownership of the CI/CD pipeline of our product. This is a critical role as our system consists of both web-based as well as native applications on multiple platforms, both desktop and mobile, including various augmented/virtual reality systems. You participate in the continuous improvement of our processes in order to minimise manual workflows. You integrate off-the-shelf CI/CD services into our pipeline and participate in implementation of in-house developed solutions when no applicable off-the-shelf services are available.